I’d like to relate a story, which made a strong impression on me:

Two or so years ago I was working on a market research project for a telecom company. The company wanted to know about consumer’s shifting media habits, particularly the relationship between different devices in terms of where they consumed media — e.g. when did someone watch a movie on TV vs. on a laptop, and what about media on the mobile phone?

Most people recruited to the study were heavy media consumers, with many devices. One, not atypical, was a young man — a college student in his third or forth year of school. I did not travel to meet him, but rather was watching and analyzing a video interview. The camera person moved around the student’s undecorated, yet rather full apartment taking close-ups of the large television propped up on a crate, a gaming console, the student’s laptop and desktop computer, an additional (broken) desktop computer stored in a corner, and a mobile phone.

The student talked about the TV shows he liked to watch, the games he liked to play, how he multi-tasked on his laptop, what the desktop was for. He talked animatedly, but seemed lonely. With all the time he spent with his technology when did he have time, I wondered, to do his school work, let alone see friends (in person)?

Near the close of the interview the interviewer asked the student whether there were any other tech devices he used. The student’s eye’s lit up. “Yeah”, he said, “I have a Game Boy” (a handheld gaming device I dearly wished to have at age 10, but which my parents never bought me — certainly worried that I would be playing games constantly if they did). The student disappeared to another room to get the Game Boy, which looked oddly low-tech.

He explained that he had an old Game Boy model even though he would like to own a newer one, because his favorite game only worked on old models. The game — which was the only thing he used the Game Boy for — was a farming game that he had been playing for many years. It was clear from his enthusiasm that this was something he really liked doing. The game was “very slow” the student said, and it mostly consisted of planting crops and waiting for them to grow. He found the slowness, simple actions and repetitiveness to be soothing and calming.

On my way home, eyes buzzed from hours of starting at the video screen looking at interviews with strangers about their screens, I couldn’t forget that simple moment. Why play a virtual farming game, when one could spend the same time going outside to garden ‘for real’? Has technology really made us happier when the thing we desire to do to relax and feel our best is a virtual approximation of what many of our our ancestors did daily for thousands of years (and what many people do everyday now)? What’s the difference for the body, let alone the psyche, when one farms virtually vs. physically?